## Spielregeln von Yatzy

Yahtzee ist eines der bekanntesten Würfelspiele der Welt für das die nicht nur Glück sondern auch Strategie benötigst. Das Spiel eignet sich für. Auf dieser Website habt ihr die Möglichkeit, den beliebten Würfelklassiker YATZY (auch bekannt als Yathzee, Kniffel oder Pasch) allein oder gegen einen. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.## Yahzee How to Play Yahtzee Dice Game Video

Are Video Game Consoles Better Than PCs? - Slightly Civil War The objective of Yahtzee is to get as many points as possible by rolling five dice and getting certain dice combinations. The game consists of 13 rounds. The round starts by rolling all the dice. After this either score the current roll, or re-roll any or all of the five dice. Yahtzee is a fun, easy game that can be played with people all ages. It's a great game to have a home, or bring to family reunions. As for the product: it arrived when expected at my house, box was intact and sealed. Yahtzee is a dice game made by Milton Bradley (now owned by Hasbro), which was first marketed as Yatzie by the National Association Service of Toledo, Ohio, in the early daguaimeishi.com was marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in The game is a development of earlier dice games such as Poker Dice, Yacht and daguaimeishi.com is also similar to Yatzy, which is popular. Yahtzee is a dice game for up to four players and you can play online and for free on daguaimeishi.com Roll your five dice three times per turn and earn as many points as possible by getting certain combinations. Fill each and every column of your score sheet first to win this board game with as many points as you can. Yahtzee is a dice game where players need to score as many points as possible, by rolling five dice to make different combinations. This free dice game consists of 13 rounds with the scorecard.**Yahzee**invented by an anonymous Gta 5 Neue Heists couple, who called it The Yacht Game because they played it on their yacht with their friends. Tutorial Game Play. Each player is given 13 turns in all to

*Yahzee.*The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points Management Games, as well as in the other categories. They are used Cash Out game purposes, like remembering your scores between rounds, but also to gather aggregate data on people's browsers, screen resolutions and more, which helps us figure out what we need to support. Enjoy Yahtzee! The score in each of these boxes is determined by adding the total number of dice matching that box.

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Scores 50 points. Each additional Yahtzee scores extra points. Rules The objective of Yahtzee is to get as many points as possible by rolling five dice and getting certain dice combinations.

The game continues until all 13 score categories have been filled. The scoring rule for this category means that a player only scores if at least three of the five dice are the same value.

The game is completed after 13 rounds by each player, with each of the 13 boxes filled. The total score is calculated by summing all thirteen boxes, together with any bonuses.

The Yahtzee scorecard contains 13 scoring boxes divided into upper and lower sections. In the upper section there are six boxes.

The score in each of these boxes is determined by adding the total number of dice matching that box. If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.

Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.

A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.

So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up". Similarly, if a player starts with two "twos" they will be "2 down".

Some players count a Yahtzee as being a valid Full House. However, the official rule is that a Full House is "three of one number and two of another".

If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. Some combinations offer the player a choice as to which category to score them under; e.

The Chance category is often used for a turn that will not score well in any other category. A Yahtzee occurs when all five dice are the same.

If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.

However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus.

In either case they then select a category, as usual. Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.

In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used.

In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.

The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.

This rule was changed when the game was re-copyrighted in The winner is the player with the highest total.

The rules do not specify what happens in the event of a tie. The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.

The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.

This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2.

The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.

So that with they keep and will throw the 3. That means that as soon as you switch browsers you won't see the same statistics.

A: Yes, this site uses cookies. They are used for game purposes, like remembering your scores between rounds, but also to gather aggregate data on people's browsers, screen resolutions and more, which helps us figure out what we need to support.

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A: No. In all the games the cards are dealt randomly at the start, and the computer players make their decisions based only on knowledge of their own hands, and knowledge of what has been played.

Basically they use the same information as a human player would have available to them. A: If you see an ad that is offensive to you then please contact us and we'll try our best to block it.

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The game is played with five six-sided dice. Each player is given 13 turns in all to score. In each turn the dice can be rolled up to three times.

The player is not required to roll dice for exactly three times.

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